Hello! I found your game through a devlog. Loved the humor in it as well as the art and concept of the game. It took me 35 minutes to beat. I would do well with the platforming during the final boss, but I don't know if it was my computer or the game itself, but it would briefly lag, causing me to not jump as far as I would have liked and thus causing me to fail and having to redo that level. That, or I would make a good jump, but a floating piece of rock would be in the way, causing me to not leap as far as I intended. I wasn't sure if I was going to beat that final level, especially because you have to continuously move during that level with pretty good precision to make it all the way up to the top. I was wondering if there was a button to make the character run. Otherwise, I enjoyed the game, art, platforming, and music of this game. Although, the windy storm sequences gave me stress, but I was glad that was a short-lived scene. I also understand you have to make the game interesting, but it briefly ruined the relaxation I developed earlier on. I also would have liked to have moved the character with the arrow keys instead of W, A, S, and D, but that's only because my right hand is my dominant hand. I noticed the different sound effects when the protagonist moved, fell, and jumped. Those were nice touches, and I loved the camera work in here too. Made the levels that much clearer. Although, the music could have faded between songs better, but that's a minor nitpick. I also loved the parallax backgrounds and foregrounds. I was expecting the desert level to have been the same runtime as the white level. So, when the desert level kept going, I was wondering when it was going to end. I also thought there would have been more discs to find, since it broke into more than just two pieces. I see that the game is still in development. That could explain it. Otherwise, I wasn't sure when the cutscenes would end, and when the character fell and jumped back up during the first cutscene, the screen was black, and I couldn't see the character move up. I don't know if that was a stylistic choice or not, but that confused me. All in all, I give this a 4.5/5! Good job!
Thanks for your review! Brief lags may happen because the world was loading, but Im actively working on the optimization. I'm also making the controls changable. This is demo of the game, many different locations will be added in the full version. Your review will definitely make the game better!
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Hello! I found your game through a devlog. Loved the humor in it as well as the art and concept of the game. It took me 35 minutes to beat. I would do well with the platforming during the final boss, but I don't know if it was my computer or the game itself, but it would briefly lag, causing me to not jump as far as I would have liked and thus causing me to fail and having to redo that level. That, or I would make a good jump, but a floating piece of rock would be in the way, causing me to not leap as far as I intended. I wasn't sure if I was going to beat that final level, especially because you have to continuously move during that level with pretty good precision to make it all the way up to the top. I was wondering if there was a button to make the character run. Otherwise, I enjoyed the game, art, platforming, and music of this game. Although, the windy storm sequences gave me stress, but I was glad that was a short-lived scene. I also understand you have to make the game interesting, but it briefly ruined the relaxation I developed earlier on. I also would have liked to have moved the character with the arrow keys instead of W, A, S, and D, but that's only because my right hand is my dominant hand. I noticed the different sound effects when the protagonist moved, fell, and jumped. Those were nice touches, and I loved the camera work in here too. Made the levels that much clearer. Although, the music could have faded between songs better, but that's a minor nitpick. I also loved the parallax backgrounds and foregrounds. I was expecting the desert level to have been the same runtime as the white level. So, when the desert level kept going, I was wondering when it was going to end. I also thought there would have been more discs to find, since it broke into more than just two pieces. I see that the game is still in development. That could explain it. Otherwise, I wasn't sure when the cutscenes would end, and when the character fell and jumped back up during the first cutscene, the screen was black, and I couldn't see the character move up. I don't know if that was a stylistic choice or not, but that confused me. All in all, I give this a 4.5/5! Good job!
Thanks for your review! Brief lags may happen because the world was loading, but Im actively working on the optimization. I'm also making the controls changable. This is demo of the game, many different locations will be added in the full version. Your review will definitely make the game better!